Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None

Most users ever online was 29 on Sat Mar 30, 2013 12:14 am
Statistics
We have 97 registered users
The newest registered user is ilederriq

Our users have posted a total of 6342 messages in 865 subjects
Ogame Link

ogame systems

View previous topic View next topic Go down

ogame systems

Post  Guest on Wed Jul 20, 2011 8:10 pm

alright i have been seeing them pop up here and there,so i am going to ask for links.i know there is a system to help predice the outcome of explorations,and i wonder if there is a system out there that will tell me if fleet A could beat fleet B,defenses,etc...is there a system that will do that?

Guest
Guest


Back to top Go down

Re: ogame systems

Post  Guest on Wed Jul 20, 2011 8:38 pm

combat sim: http://www.toolsforogame.com/battle/simuladorbatalla.aspx?idi=en-us

exploration sim: http://www.ogamecentral.com/tools/expedition.html

Guest
Guest


Back to top Go down

Re: ogame systems

Post  Guest on Wed Jul 20, 2011 10:35 pm

thanks tac.
can u give me your fleet stats?i'm going to run another sim with both our fleets combined.in the sim with my ships alone,they lasted 2 rounds before being destroyed.so lets see what would happen if u joined me.

Guest
Guest


Back to top Go down

Re: ogame systems

Post  Guest on Wed Jul 20, 2011 11:14 pm

Combat research levels: 10 armor, 10 shield, 10 weapons

Fleet:
4 LF
1 HF
17 CR
20 BS
14 BC
37 DE

I have the ability to build around 20 BS, BC, or DE a day if I wanted.

Guest
Guest


Back to top Go down

Re: ogame systems

Post  Guest on Wed Jul 20, 2011 11:52 pm

i'v deemed the mission unnecessary.losses are to high and we would have to repeat the mission 4 times before i could take over total control.
i'm just going to switch from war-ship building to research again.i need to get a second planet[i thought i could,but then i looked again,and found out i need to get another 2 levels....ugh.]

Guest
Guest


Back to top Go down

Re: ogame systems

Post  Guest on Thu Jul 21, 2011 12:02 am

What mission are you referring to?

Amos1 at 1:117:4?

Why would we need to repeat it 4 times?

To what control are you referring?

Guest
Guest


Back to top Go down

Re: ogame systems

Post  Guest on Thu Jul 21, 2011 12:52 am

freelancer's unit command in my system.
i would have liked to add another farm to use,but it's just not worth the trouble.i'll gonna do some probing around in the nearby systems for more farms. maybe i'll get lucky.

Guest
Guest


Back to top Go down

Re: ogame systems

Post  Guest on Thu Jul 21, 2011 1:20 am

In case you missed the first few times I pointed him out, attack Jarizel at 1:417:4, 1:417:5, and 1:420:4. One planet has no defenses, the other two can be handled with your cruisers. You can get over 100k resources a day out of him.

Guest
Guest


Back to top Go down

Re: ogame systems

Post  Guest on Thu Jul 21, 2011 2:49 am

i must have missed those posts then mentor.i will look into all 3 planets right now.

Guest
Guest


Back to top Go down

Re: ogame systems

Post  Guest on Thu Jul 21, 2011 2:51 am

he is a more powerfule player,as a result i cannot attack him.

Guest
Guest


Back to top Go down

Re: ogame systems

Post  Guest on Thu Jul 21, 2011 1:30 pm

Really? I have nearly 1000 ranks on him and he's not in newbie status to me, and since you are 600 lower, you should be able to attack. Oh well, more for me:

Battle of the day Thursday, July 21, 2011
The battle lasted 0 rounds

Attackers (1):
tacticus [1:417:8]
Weapons: 100% Shields: 100% Armour: 100%
Large Cargo 4 Lost 0
Loses 0 units
(0 Metal, 0 Crystal, 0 Deuterium)

Defenders (1):
Jarizel [1:417:4]
Weapons: 70% Shields: 70% Armour: 80%
Loses 0 units
(0 Metal, 0 Crystal, 0 Deuterium)

The attacker has won the battle!
He captured: 49.745 Metal, 28.689 Crystal, 5.153 Deuterium

Guest
Guest


Back to top Go down

Re: ogame systems

Post  Guest on Sat Jul 23, 2011 7:24 am

yea.. thats the funny thing about the newbie status.. doesnt seem to do much with actual rank, rather than perhaps other game values?? who knows, meh

Guest
Guest


Back to top Go down

Re: ogame systems

Post  Guest on Sat Jul 23, 2011 1:33 pm

i can attack him now,but he is too far away to be a usual farm.

Guest
Guest


Back to top Go down

Re: ogame systems

Post  Daba on Mon Jul 25, 2011 12:05 am

billycop32 wrote:he is a more powerfule player,as a result i cannot attack him.

you mean the game wouldn't let you attack him?

Daba

Posts : 30
Join date : 2011-05-05
Age : 43

Back to top Go down

Re: ogame systems

Post  Guest on Mon Jul 25, 2011 12:54 am

at the time of that post,he was in red status.now i can attack him.
and he is in in range now that i have switched from both small and large cargo to just cargo[my small cargos have been deployed to my new colony for minor farming]

Guest
Guest


Back to top Go down

Re: ogame systems

Post  Guest on Mon Jul 25, 2011 12:56 am

*large cargo*

Guest
Guest


Back to top Go down

Re: ogame systems

Post  Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum