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numbers after planet

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numbers after planet

Post  freelancer on Wed May 11, 2011 8:40 am

Does anyone know what the # after a planet name is for,
ie:Far Far Away(17)

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Re: numbers after planet

Post  Guest on Wed May 11, 2011 12:09 pm

number of minutes since last having activity on that planet.

example: Left Wing*

* means currently activity within the last few minutes (within 15?)

Does not have to be the owner I think... it could be someone just attacked the planet, spied the planet?, or someone was built, etc.

Try looking it up in the wiki, I gotta get going here Razz

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Re: numbers after planet

Post  freelancer on Wed May 11, 2011 4:28 pm

Got it, I read somewhere the best thing in fS's is to stagger return time & also decoys, ryc., probes, etc, so that their is no down time showing even if not online, makes it look like constant activity. Now it is clearer

Thanks

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Re: numbers after planet

Post  freelancer on Wed May 11, 2011 5:10 pm

It works, Gizzard (34) was showing then i fs to him & as fleet went by the 34 disappeared.
So maybe good idea to fs by rycler,probe,decoy or otherwise with staggered times to remove idle time as they return.

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Re: numbers after planet

Post  Guest on Wed May 11, 2011 6:50 pm

It'll be pretty easy to tell once people get moons.. plus you'll need a lot of fleetslots to coordinate such an illusion of activity. Always fleetsave. With sufficient defenses, people should leave you alone unless they just want to mess with you.

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Re: numbers after planet

Post  Guest on Wed May 11, 2011 9:49 pm

once we get some moons in our cluster fleet-saving will become easier to mask from future... uhh.. forget the term.. but moon to moon is not see-able i believe.

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Re: numbers after planet

Post  Amplanohre on Thu May 12, 2011 8:45 pm

Unless they have sensor phalanx...or so I've heard.

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Re: numbers after planet

Post  Guest on Thu May 12, 2011 9:42 pm

no, thats what I was talking about, having moons makes sensor phalanx easy to avoid.

This is a summary of some of the means of fleesaving that can not be seen by a sensor phalanx:


ACS Attack mission from a moon to another moon
ACS Defend mission from a moon to another moon
Attack mission from a moon to another moon
Colonization mission from a moon to an empty planet slot
Defense mission from a moon to another moon
Deployment mission from a planet to another planet that has been recalled
Deployment mission from a planet to a moon
Deployment mission from a planet to a moon that has been recalled
Deployment mission from a moon to another moon
Harvesting mission from a moon to a debris field
Moon Destruction mission from a moon to a moon
Transport mission from a moon to another moon

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Re: numbers after planet

Post  Guest on Fri May 13, 2011 2:29 am

What I meant to say was that staggered fleetsaves (of recyclers, probes etc.) to make it seem like there is constant activity is impractical and easily seen through. Unless everyone has a moon of their own and fleetsaves from there. I'm not sure how you could use other peoples moon to get around that, the goal being to have something land on your planet to make it appear to be active. Suspect

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Re: numbers after planet

Post  Guest on Fri May 13, 2011 9:51 am

yes, i know what you were saying, but I'm saying its pointless to make your planet look active because nobody pays attention to that unless they have a fleet already headed towards that planet... in that case you just re-scan the planet and get a new spy report before your fleet shows up.

Its more important to save your fleets in an efficient manner, than to worry about how active your planet looks to outsiders.

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Re: numbers after planet

Post  Guest on Fri May 13, 2011 2:53 pm

Then we are in agreement.

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