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ogame resource calc screenshots(Software Finished)

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ogame resource calc screenshots(Software Finished)

Post  kommeat on Wed Mar 23, 2011 3:02 pm

the new layout for the program i'm writing



Last edited by kommeat on Sun Mar 27, 2011 2:39 pm; edited 1 time in total

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Re: ogame resource calc screenshots(Software Finished)

Post  kommeat on Wed Mar 23, 2011 5:28 pm

new layout!!!! you can now pick the speed of the universe you play in

woohoo

also if you notice more and more boxes are starting to display data. thats cause the code for those boxes is complete. so you can track the progress in here to if your waiting on this to finish. now you can see how far it is from being done


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Re: ogame resource calc screenshots(Software Finished)

Post  kommeat on Wed Mar 23, 2011 7:02 pm

new updates again. moving right along too. getting closer every hour

layout changed yet again let me know what you guys think so far

still having problems getting the file to save data. but i'm working on that as soon as i get all the formulas finished and every box displays properly

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Re: ogame resource calc screenshots(Software Finished)

Post  ARC3582 on Wed Mar 23, 2011 8:18 pm

Wow, that is cool. Love the layout so far. It looks nice and simple, easy to use and understand. When did you start working on this?

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Re: ogame resource calc screenshots(Software Finished)

Post  kommeat on Wed Mar 23, 2011 8:34 pm

i started designing the layout less than a week ago. i started writing the code for it at about midnight last night since last night the program layout has undergone about 4 changes also on top of me writing the code. if everything goes good i should be done in about 48 more hours.

as i write this post the layout has undergone yet another change. will post a screen shot here later so you can see the new layout. i'm also going to write code to change the color of the available energy to change it to yellow when it drops below 100 and to red if it drops below 0 that way it has a visual warning that your running low on available energy to run mines. i'm also going to set it up so that if your reactor deut usage on a planet is more than you mine in an hour it will turn the cell red to let you know that you have a deficit of deut

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Re: ogame resource calc screenshots(Software Finished)

Post  kommeat on Thu Mar 24, 2011 1:41 am

latest screen shot of the software


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Re: ogame resource calc screenshots(Software Finished)

Post  kommeat on Thu Mar 24, 2011 2:03 pm

so i got some good news. I've contacted the ogame mod team about my program. once I've finished it i'm supposed to post it on the ogame.us boards and they are going to try and get it approved by gameforge as an acceptable tool. YAY. i cant wait. god i'm almost done. i just haven't coded in so long i forget the commands to save and load data and i'm having a bitch of a time getting it to work. other than that the program is done. but i'm not posting it yet. every time you close it it clears all values. THAT sucks having to always reenter it

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Re: ogame resource calc screenshots(Software Finished)

Post  Guest on Thu Mar 24, 2011 8:22 pm

Turning out to be a big project. Keep up the good work !

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Re: ogame resource calc screenshots(Software Finished)

Post  kommeat on Fri Mar 25, 2011 1:59 am

thanks llysa. i originally started this just for you members of my alliance. and i've kinda gone overboard with it. hehehe hopefully tomorrow i can figure out the last of the code i need to make it save and reload the data properly. so far as it sits the application is TINY. its less than 1 megabyte i didnt think it was gonna be that small but it is. i wish i knew someone that has been writing in visual basic for a while that could help me figure out the last of the code i need. but for now i'm just sitting here reading everything i can find on visual basic 2010 that will hopefully point me in the right direction. also i'm taking a break from coding while i get caught up on "The Event", "Harry's Law", "The Cape", and "Fairly Legal" i'm kinda behind on all my favorite series. been neglecting the tv for a while as i've been so busy. Thank god that i have Charter cable and they offer "On Demand" viewing. i would be so lost without it.

i'll send a circular as soon as the program is done and where it can be downloaded from. thanks for all the support

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Re: ogame resource calc screenshots(Software Finished)

Post  Nexus on Sat Mar 26, 2011 1:50 am

looks gr8! I want it =3

and harry's law is funny Very Happy
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Re: ogame resource calc screenshots(Software Finished)

Post  Amplanohre on Sat Mar 26, 2011 3:39 pm

You sure are putting a lot of work into this, and it shows. Good job!

And I've never seen Harry's Law, but I've wanted to for a while now.

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Re: ogame resource calc screenshots(Software Finished)

Post  kommeat on Sun Mar 27, 2011 4:45 am

to anyone who is tracking my progress the program is almost finished. i'm writing the last bits of code as we speak. and then i'm going to bed. tomorrow when i wake up i'm going to do a final debug on the software and the compile it to a .exe file for use.

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Re: ogame resource calc screenshots(Software Finished)

Post  kommeat on Sun Mar 27, 2011 7:25 am

new screenshot available and software is finished and available at

http://www.mediafire.com/?m573kb8oja1bame


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Re: ogame resource calc screenshots(Software Finished)

Post  Nexus on Sun Mar 27, 2011 4:37 pm

Great job! downloading now =)

I better not get a virus/gay porn Razz
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Re: ogame resource calc screenshots(Software Finished)

Post  kommeat on Sun Mar 27, 2011 5:37 pm

do you think that ogame would have let me post it on their forums if it had any of that. nexus your such a cheezer. fail

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Re: ogame resource calc screenshots(Software Finished)

Post  Guest on Sun Mar 27, 2011 6:11 pm



Feedback:
- tab doesn't work like it should, unless it was intentional that it move down the column instead of through the rows.
- "you typed an invalid value. Please try again" can't close error pop up. (had to terminate program)
- It doesn't seem like there's a way to set the percentage of production for the mines or fusion reactor.

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Re: ogame resource calc screenshots(Software Finished)

Post  kommeat on Sun Mar 27, 2011 11:01 pm

all boxes must have a value in them even if its just 0. if you leave a box blank it will pop up a error message for every box that is blank. so if you leave them all blank you can expect to see about 86 error messages in a row. the tabs are currently set for down. i dont know why the program did that but i am working on fixing that for version 1.1 as well as the error messages problem. setting production % on the mines and the power plants is an interesting idea that i hadn't considered. i might have to look into that thanks for that idea.

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Re: ogame resource calc screenshots(Software Finished)

Post  kommeat on Sun Mar 27, 2011 11:34 pm

okay i've got the tab order changed so it works from left to right now. also i've fixed the annoying error messages

havent gotten to the percentages part yet as that will take a complete reworking of the software and it will probably come at a later date when i incorporate the add planets feature so that you can add values for more than 12 planets.

oh to download v1.1 which has the fixed error messages and the correct tab order just click the link you used to download version 1.0 from the box above. it now contains version 1.1 when you download

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Re: ogame resource calc screenshots(Software Finished)

Post  Guest on Tue Mar 29, 2011 3:36 pm

Quick fix, thanks !

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Re: ogame resource calc screenshots(Software Finished)

Post  kommeat on Tue Mar 29, 2011 4:38 pm

your welcome. and thanks much to you for the input on how to make it better. so after playing with it what do you guys think??

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Re: ogame resource calc screenshots(Software Finished)

Post  Guest on Tue Mar 29, 2011 6:13 pm

Seems to be working as intended now.

Minor details:
- when you tab into a cell, it doesn't automatically highlight the contents. Not sure if there's a way to change that since it would make changing values easier.
- In the "deut after fusion" output, there is no comma thing for large numbers, which make it a bit harder to read.
- Is there any consequences to the output when your available energy is in the red?

Sorry for the picky complaints ! I think it's great that you're spending your free time making this, and now I don't need to use a calculator to see how my mines are doing. Very Happy

I guess the next step, the thing that drove you to make this in the first place, is to incorporate a banner generator.

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Re: ogame resource calc screenshots(Software Finished)

Post  kommeat on Tue Mar 29, 2011 6:19 pm

production drops when your energy drops below 0 and the cells turn red. but i dont know the formula for figuring that and i havent found one anywhere. i guess i can talk to the ogame team and see if one of them knows the formula or can get it for me. as far as the highlighting of the cell. i'll see what i can do to change that. and the commas in the deut after will be easy to add. its only 4 little lines of code to change that. i didn't even notice that they were missing. thanks much for the input

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Re: ogame resource calc screenshots(Software Finished)

Post  Guest on Tue Mar 29, 2011 7:47 pm

figure postive energy and reverse it by corresponding numbers..

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Re: ogame resource calc screenshots(Software Finished)

Post  kommeat on Wed Mar 30, 2011 3:05 am

yeah but see your production drops by percentages. the lower below 0 your energy goes the more it drops. say your at -20 you might still be at 90% production. say it goes to -1000 maybe your at 18% still maybe your at 1% without knowing the formula that figures it it would be very hard to set the program up to account for this

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Re: ogame resource calc screenshots(Software Finished)

Post  Guest on Wed Mar 30, 2011 8:07 am

maybe its a variable . that cant b accounted for . but you can still assign a % to it . as a unknown. it should only b like 2% variable . just a thought..

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Re: ogame resource calc screenshots(Software Finished)

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